- add linear background for map in page.css
- set ClearColor of WebGlRenderer to transparent (main.js)
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@ -82,6 +82,13 @@ section {
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top: 30px;
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left: 30px;
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right: 30px;
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/* Old browsers */
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background: #cde6f9;
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background-image: -moz-linear-gradient(top, #cde6f9 0%, white 70%, #6b716f);
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background: -webkit-linear-gradient(top, #cde6f9 0%, white 70%, #6b716f);
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/* W3C, IE10+, FF16+, Chrome26+, Opera12+, Safari7+ */
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background: linear-gradient(top, #cde6f9 0%, white 60%, #6b716f);
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#cde6f9', endColorstr='#6b716f', GradientType=0);
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}
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#inset {
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@ -717,6 +724,17 @@ there.
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/* smaller than tablet */
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@media (max-width: 750px) {
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.mapDesktop {
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/* overflow: hidden;
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position: absolute; */
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bottom: 0px;
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top: 0px;
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left: 0px;
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right: 0px;
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}
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.main {
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padding-top: 0;
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}
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.header ul li {
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display: list-item;
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float: none;
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@ -11,7 +11,6 @@ import * as domEvent from './core/domEvent';
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import { Coordinates } from './controls/Coordinates';
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import { NortArrow } from './controls/NorthArrow';
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import { LayerControl } from './controls/LayerControl';
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import { MobileDialog } from './controls/MobileDialog';
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import { BasemapControl } from './controls/BasemapControl';
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import { SliderControl } from './controls/SliderControl';
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import { Mesh } from 'three/src/objects/Mesh';
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@ -20,7 +19,6 @@ import { MeshLambertMaterial } from 'three/src/materials/MeshLambertMaterial';
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import * as util from './core/utilities';
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import * as browser from './core/browser';
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import * as domUtil from './core/domUtil';
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import { BoxLayer } from './layer/BoxLayer';
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import '../css/page.css'; /* style loader will import it */
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@ -87,7 +85,9 @@ class Application {
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// this.renderer.setSize(window.innerWidth, window.innerHeight);
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// document.body.appendChild(this.renderer.domElement);
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this.renderer.setSize(this.width, this.height);
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this.renderer.setClearColor(bgcolor, 1); // second param is opacity, 0 => transparent
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//this.renderer.setClearColor(bgcolor, 1); // second param is opacity, 0 => transparent
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this.renderer.setClearColor(0x000000, 0.0);
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// let Empty = Object.freeze([]);
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// this.renderer.clippingPlanes = Empty; // GUI sets it to globalPlanes
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// this.renderer.localClippingEnabled = true;
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@ -122,7 +122,7 @@ class Application {
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let x = { min: 3955850, max: 4527300, avg: 4282010 };
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let y = { min: 2183600, max: 2502700, avg: 2302070 };
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let z = { min: -60066, max: 3574.94, avg: -13616.3 };
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const center = new Vector3 ( (x.min + x.max) / 2, (y.min + y.max) / 2, z.avg );
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const center = new Vector3((x.min + x.max) / 2, (y.min + y.max) / 2, z.avg);
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// const center = new Vector3(x.avg, y.avg, z.avg);
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const size = Math.max(x.max - x.min, y.max - y.min, z.max - z.min);
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@ -187,8 +187,8 @@ class Application {
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// "offsetY": 0,
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// "offsetX" : x.avg,
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// "offsetY" : y.avg,
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"offsetX" : center.x,
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"offsetY" : center.y,
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"offsetX": center.x,
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"offsetY": center.y,
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"height": y.max - y.min, //78.59618717504333
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},
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"dem_values": [],
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