- npm updates

- Picking.js: correct events for destop and touch devices
This commit is contained in:
Arno Kaimbacher 2021-02-18 14:19:44 +01:00
parent 486896581c
commit 4be927b82b
3 changed files with 539 additions and 470 deletions

888
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@ -43,12 +43,10 @@ export class Picking {
simulation.scene.add(this.plane);
this.domElement = simulation.renderer.domElement;
if (this.touchCapable) {
domEvent.on(this.domElement, 'mousemove', this.mouseMove, this);
domEvent.on(this.domElement, 'mousemove', this.mouseMove, this);
if (this.touchCapable == true) {
domEvent.on(this.domElement, 'touchstart', this.beginDrag, this);
} else {
domEvent.on(this.domElement, 'mousemove', this.mouseMove, this);
domEvent.on(this.domElement, 'mousedown', this.beginDrag, this);
}
}
@ -188,20 +186,25 @@ export class Picking {
};
let endDrag = function (event) {
event.preventDefault();
event.stopPropagation();
this.isDraging = false;
this.simulation.map.enabled = true;
this.simulation.renderer.domElement.style.cursor = 'pointer';
domEvent.off(this.domElement, "mousemove", continueDrag, this);
domEvent.off(this.domElement, "touchmove", continueDrag, this);
domEvent.off(this.domElement, "mouseup", endDrag, this);
domEvent.off(this.domElement, 'mouseleave', endDrag, this);
domEvent.off(this.domElement, 'touchend', endDrag, this);
domEvent.off(this.domElement, 'touchcancel', endDrag, this);
domEvent.off(this.domElement, 'touchleave', endDrag, this);
if (this.touchCapable == true) {
domEvent.off(this.domElement, 'touchmove', continueDrag, this);
domEvent.off(this.domElement, 'touchend', endDrag, this);
domEvent.off(this.domElement, 'touchcancel', endDrag, this);
domEvent.off(this.domElement, 'touchleave', endDrag, this);
} else {
domEvent.off(this.domElement, 'mousemove', continueDrag, this);
domEvent.off(this.domElement, 'mouseup', endDrag, this);
domEvent.off(this.domElement, 'mouseleave', endDrag, this);
}
};
if (this.touchCapable) {
if (this.touchCapable == true) {
domEvent.on(this.domElement, 'touchmove', continueDrag, this);
domEvent.on(this.domElement, 'touchend', endDrag, this);
domEvent.on(this.domElement, 'touchcancel', endDrag, this);