- border polygon src\js\layer\TinLayer.ts
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@ -1,3 +1,7 @@
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https://jsfiddle.net/prisoner849/8uxw667m/
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https://stackoverflow.com/questions/42348495/three-js-find-all-points-where-a-mesh-intersects-a-plane
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https://stackoverflow.com/questions/42348495/three-js-find-all-points-where-a-mesh-intersects-a-plane
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https://discourse.threejs.org/t/get-edges-between-vertices-outer-polygon/10213/8
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https://jsfiddle.net/prisoner849/uqm6bk1k/
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@ -29,11 +29,40 @@ import { LineSegments } from 'three/src/objects/LineSegments';
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import { PointsMaterial } from 'three/src/materials/PointsMaterial';
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import { Points } from 'three/src/objects/Points';
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import { Line } from 'three/src/objects/Line';
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import { ConvexGeometry } from 'three/examples/jsm/geometries/ConvexGeometry';
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// import hull from 'hull.js/src/hull';
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// import concaveman from 'concaveman/index';
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const POINTURL = 'https://geusegdi01.geus.dk/geom3d/data/nodes/';
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const EDGEURL = 'https://geusegdi01.geus.dk/geom3d/data/triangles/';
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export class Point3 extends Vector3 {
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// public x: number;
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// public y: number;
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private values: number[];
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public checked: boolean;
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public faceIndex: number;
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constructor(x?: number, y?: number, z?: number) {
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super(x, y, z);
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// this.x = x;
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// this.y = y;
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// this.z = z;
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}
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public equals(v, tolerance?): boolean {
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if (tolerance === undefined) {
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return ((v.x === this.x) && (v.y === this.y) && (v.z === this.z));
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} else {
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return ((Math.abs(v.x - this.x) < tolerance) && (Math.abs(v.y - this.y) < tolerance) && (Math.abs(v.z - this.z) < tolerance));
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}
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}
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public toString(): string {
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return "x=" + this.x + " y=" + this.y;
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}
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}
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class TinLayer extends Layer {
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name: string;
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@ -42,6 +71,7 @@ class TinLayer extends Layer {
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borderVisible;
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scale;
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objectGroup;
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borderGroup;
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visible: boolean;
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opacity: number;
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materialParameter: Array<string>;
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@ -92,6 +122,8 @@ class TinLayer extends Layer {
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frontStencil: Scene;
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backStencil: Scene;
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capsScene: Scene;
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p_vertices: Array<Point3>;
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tolerance : number = 0.001;
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constructor(params) {
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super();
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@ -110,12 +142,15 @@ class TinLayer extends Layer {
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this.objectGroup = new Group();
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this.q = true;
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this.uniforms = uniforms;
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this.borderGroup = new Group();
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}
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buildBorder(vertices) {
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let box = this.box = new UpdatableBoxGeometry(vertices);
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this.getScene().add(this.borderGroup);
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// this.boxMesh = new Mesh(box, material.capMaterial);
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@ -162,28 +197,34 @@ class TinLayer extends Layer {
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var points = new Points(pointsOfIntersection, pointsMaterial);
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this._addObject(points, false);
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// let color = parseInt(this.color, 16);
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// var mesh = new Mesh(
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// pointsOfIntersection, // re-use the existing geometry
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// new MeshBasicMaterial({ color: 0xa9a9a9, side: DoubleSide })
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// );
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// this._addObject(mesh, false);
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// var lines = new LineSegments(pointsOfIntersection, new LineBasicMaterial({
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// color: 0xa9a9a9
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// }));
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// material
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// var material = new LineBasicMaterial( { color: 0xffffff, linewidth: 1 } );
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// // line
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// var line = new Line( pointsOfIntersection, material );
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// this._addObject(line, false);
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let meshMaterial = new MeshBasicMaterial({
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color: 0xa9a9a9
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});
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let convexGeometry;// = new ConvexGeometry( p_vertices );
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const mesh1 = new Mesh( convexGeometry, meshMaterial );
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this._addObject(mesh1, false);
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// // var material = new LineBasicMaterial( { color: 0xffffff, linewidth: 1 } );
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// // // line
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// // var line = new Line( pointsOfIntersection, material );
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// this._addObject(lines, false);
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// let meshMaterial = new MeshBasicMaterial({
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// color: 0xa9a9a9
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// });
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// let convexGeometry;// = new ConvexGeometry( p_vertices );
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// const mesh1 = new Mesh( convexGeometry, meshMaterial );
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// this._addObject(mesh1, false);
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// let meshMaterial = new MeshBasicMaterial({
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// color: 0xa9a9a9
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// });
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// let mesh = new Mesh(pointsOfIntersection, meshMaterial);
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// this._addObject(mesh, false);
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let a = new Vector3(),
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b = new Vector3(),
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c = new Vector3();
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@ -193,14 +234,17 @@ class TinLayer extends Layer {
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let lineAB = new Line3(),
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lineBC = new Line3(),
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lineCA = new Line3();
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let pointOfIntersection = new Vector3();
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// let pointOfIntersection = new Vector3();
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box.addEventListener("update", (event) => {
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let ar = new Array(this.box.vertices[0], this.box.vertices[1], this.box.vertices[2], this.box.vertices[3]);
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this.planeGeom.setFromPoints(ar);
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this.planeGeom.update();
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p_vertices = [];
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this.borderGroup.clear();
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this.p_vertices = [];
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vertices = [];
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let mathPlane = new Plane();
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plane.localToWorld(planePointA.copy(plane.geometry.vertices[0]));
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plane.localToWorld(planePointC.copy(plane.geometry.vertices[2]));
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mathPlane.setFromCoplanarPoints(planePointA, planePointB, planePointC);
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const setPointOfIntersection = (line: Line3, plane: Plane) => {
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plane.intersectLine(line, pointOfIntersection);
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if (pointOfIntersection.x != 0 && pointOfIntersection.y != 0 && pointOfIntersection.z != 0) {
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p_vertices.push(pointOfIntersection.clone());
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}
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}
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let geom = this.mainMesh.geometry;
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// this.mainMesh.geometry.faces.forEach(function (face) {
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for (let vi = 0; vi < geom.index.array.length; vi += 3) {
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@ -244,19 +283,45 @@ class TinLayer extends Layer {
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lineAB = new Line3(a, b);
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lineBC = new Line3(b, c);
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lineCA = new Line3(c, a);
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setPointOfIntersection(lineAB, mathPlane);
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setPointOfIntersection(lineBC, mathPlane);
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setPointOfIntersection(lineCA, mathPlane);
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this.setPointOfIntersection(lineAB, mathPlane, vi);
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this.setPointOfIntersection(lineBC, mathPlane, vi);
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this.setPointOfIntersection(lineCA, mathPlane, vi);
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}
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if (p_vertices.length > 0) {
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pointsOfIntersection.setFromPoints(p_vertices);
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if (this.p_vertices.length > 0) {
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// pointsOfIntersection.setFromPoints(p_vertices);
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// pointsOfIntersection.computeBoundingSphere()
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// pointsOfIntersection.attributes.position.needsUpdate = true;
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// // convexGeometry.setFromPoints(p_vertices);
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// convexGeometry = new ConvexGeometry( p_vertices );
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// convexGeometry.computeBoundingSphere()
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// convexGeometry.attributes.position.needsUpdate = true;
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let test = this.p_vertices.map(v => {
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return [v.x, v.y, v.z];
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});
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// const indexHull = hull(test, 1); // returns points of the hull (in clockwise order)
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// let vertices = indexHull.map(a => {
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// return new Vector3(a[0], a[1], a[2]);
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// });
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// const indexAlpha = concaveman(test, 1);
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// let vertices = indexAlpha.map(a => {
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// return new Vector3(a[0], a[1], a[2]);
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// });
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pointsOfIntersection.setFromPoints(this.p_vertices);
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pointsOfIntersection.computeBoundingSphere()
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pointsOfIntersection.attributes.position.needsUpdate = true;
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// convexGeometry.setFromPoints(p_vertices);
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convexGeometry = new ConvexGeometry( p_vertices );
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convexGeometry.computeBoundingSphere()
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convexGeometry.attributes.position.needsUpdate = true;
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let contours = this.getContours(this.p_vertices, [], true);
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contours.forEach(cntr => {
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let cntrGeom = new BufferGeometry();
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cntrGeom.setFromPoints(cntr);
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let contour = new Line(cntrGeom, new LineBasicMaterial({
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color: Math.random() * 0xffffff //0x777777 + 0x777777
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}));
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this.borderGroup.add(contour);
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});
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}
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@ -264,7 +329,7 @@ class TinLayer extends Layer {
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});
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// let myPlane = new Plane(new Vector3(0, 1, 0), 0);
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// this.frontStencil = new Scene();
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// let frontMesh = new Mesh(this.geometry.clone(), material.frontStencilMaterial);
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// this.capsScene.add(this.borderMesh);
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}
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private setPointOfIntersection(line: Line3, plane: Plane, faceIndex: number): void {
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let pointOfIntersection = new Point3();
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plane.intersectLine(line, pointOfIntersection);
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if (pointOfIntersection.x != 0 && pointOfIntersection.y != 0 && pointOfIntersection.z != 0) {
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// let p = pointOfIntersection.clone();
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pointOfIntersection.checked = false;
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pointOfIntersection.faceIndex = faceIndex;
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this.p_vertices.push(pointOfIntersection);
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}
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}
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private getContours(points: Array<Point3>, contours: Array<any>, firstRun: boolean) {
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// console.log("firstRun:", firstRun);
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let contour = new Array<Point3>();
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// find first line for the contour
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let firstPointIndex = 0;
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let secondPointIndex = 0;
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let firstPoint, secondPoint;
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for (let i = 0; i < points.length; i++) {
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let point = points[i];
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if (point.checked == true) continue;
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firstPointIndex = i;
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firstPoint = points[firstPointIndex];
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firstPoint.checked = true;
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secondPointIndex = this.getPairIndex(firstPoint, firstPointIndex, points);
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secondPoint = points[secondPointIndex];
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secondPoint.checked = true;
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contour.push(firstPoint);
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contour.push(secondPoint);
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break;
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}
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contour = this.getContour(secondPoint, points, contour);
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contours.push(contour);
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let allChecked = 0;
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points.forEach(p => { allChecked += p.checked == true ? 1 : 0; });
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// console.log("allChecked: ", allChecked == points.length);
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if (allChecked != points.length) { return this.getContours(points, contours, false); }
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return contours;
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}
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private getPairIndex(point, pointIndex, points) {
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let index = 0;
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for (let i = 0; i < points.length; i++) {
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let p = points[i];
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if (i != pointIndex && p.checked == false && p.faceIndex == point.faceIndex) {
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index = i;
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break;
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}
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}
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return index;
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}
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private getContour(currentPoint: Point3, points, contour) {
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let p1Index = this.getNearestPointIndex(currentPoint, points);
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let p1 = points[p1Index];
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p1.checked = true;
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let p2Index = this.getPairIndex(p1, p1Index, points);
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let p2 = points[p2Index];
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p2.checked = true;
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let isClosed = p2.equals(contour[0], this.tolerance);
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if (!isClosed) {
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contour.push(p2);
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return this.getContour(p2, points, contour);
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} else {
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contour.push(contour[0]);
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return contour;
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}
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}
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private getNearestPointIndex(point, points){
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let index = 0;
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for (let i = 0; i < points.length; i++){
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// let p = points[i];
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if (points[i].checked == false && points[i].equals(point, this.tolerance)){
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index = i;
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break;
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}
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}
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return index;
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}
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// animate() {
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// let gl = this._map.renderer.getContext();
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// The HTML5 Canvas's 'webgl' context obtained from the canvas where the renderer will draw.
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let gl = this.renderer.getContext();
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if (this.showCaps && gl != undefined) {
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// enable stencil test
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gl.enable(gl.STENCIL_TEST);
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// if (this.showCaps && gl != undefined) {
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// // enable stencil test
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// gl.enable(gl.STENCIL_TEST);
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// for (let i in this.map.layers) {
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// let layer = this.map.layers[i];
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// if (layer instanceof TinLayer && layer.name != "Topography") {
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// layer.animate();
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// break;
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// }
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// }
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// // for (let i in this.map.layers) {
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// // let layer = this.map.layers[i];
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// // if (layer instanceof TinLayer && layer.name != "Topography") {
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// // layer.animate();
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// // break;
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// // }
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// // }
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gl.stencilFunc(gl.ALWAYS, 1, 0xff);
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gl.stencilOp(gl.KEEP, gl.KEEP, gl.INCR);
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this.renderer.render(this.backStencil, this.map.camera);
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// gl.stencilFunc(gl.ALWAYS, 1, 0xff);
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// gl.stencilOp(gl.KEEP, gl.KEEP, gl.INCR);
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// this.renderer.render(this.backStencil, this.map.camera);
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gl.stencilFunc(gl.ALWAYS, 1, 0xff);
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gl.stencilOp(gl.KEEP, gl.KEEP, gl.DECR);
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this.renderer.render(this.frontStencil, this.map.camera);
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// gl.stencilFunc(gl.ALWAYS, 1, 0xff);
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// gl.stencilOp(gl.KEEP, gl.KEEP, gl.DECR);
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// this.renderer.render(this.frontStencil, this.map.camera);
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gl.stencilFunc(gl.EQUAL, 1, 0xff);
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gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
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this.renderer.render(this.capsScene, this.map.camera);
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// gl.stencilFunc(gl.EQUAL, 1, 0xff);
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// gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
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// this.renderer.render(this.capsScene, this.map.camera);
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// disable stencil test
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gl.disable(gl.STENCIL_TEST);
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// gl.stencilMask(0);
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// this.renderer.state.setStencilFunc( false );
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}
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// // disable stencil test
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// gl.disable(gl.STENCIL_TEST);
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// // gl.stencilMask(0);
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// // this.renderer.state.setStencilFunc( false );
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// }
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this.renderer.render(this.scene, this.map.camera);
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