- npm updates
- correct slicing of blend areas (via UpdatableBoxGeometry.ts)
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package-lock.json
generated
74
package-lock.json
generated
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@ -1509,9 +1509,9 @@
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@ -1726,9 +1726,9 @@
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@ -2125,9 +2125,9 @@
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@ -2616,9 +2616,9 @@
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"dev": true,
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"engines": {
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"node": ">=0.11"
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@ -2704,12 +2704,12 @@
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"dev": true,
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"node": ">=8"
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"node": ">=10"
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@ -2723,9 +2723,9 @@
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"dev": true
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"node_modules/emoji-regex": {
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@ -7933,9 +7933,9 @@
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"peer": true
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"@types/node": {
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"version": "15.0.1",
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"resolved": "https://registry.npmjs.org/@types/node/-/node-15.0.1.tgz",
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"version": "15.0.2",
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"dev": true
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"@types/normalize-package-data": {
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@ -8137,9 +8137,9 @@
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"dev": true
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},
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"acorn": {
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"version": "8.2.2",
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"resolved": "https://registry.npmjs.org/acorn/-/acorn-8.2.2.tgz",
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"version": "8.2.4",
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"dev": true
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"adjust-sourcemap-loader": {
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@ -8442,9 +8442,9 @@
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}
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"caniuse-lite": {
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"version": "1.0.30001221",
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"resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001221.tgz",
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"dev": true
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"caseless": {
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@ -8831,9 +8831,9 @@
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"date-fns": {
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"version": "2.21.1",
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"resolved": "https://registry.npmjs.org/date-fns/-/date-fns-2.21.1.tgz",
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"version": "2.21.2",
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"dev": true
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"debug": {
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@ -8889,9 +8889,9 @@
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}
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},
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"dotenv": {
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"version": "8.2.0",
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"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-8.2.0.tgz",
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"version": "8.5.1",
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"dev": true
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"ecc-jsbn": {
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@ -8905,9 +8905,9 @@
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}
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},
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"electron-to-chromium": {
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"version": "1.3.725",
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"resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.3.725.tgz",
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"version": "1.3.726",
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"dev": true
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},
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"emoji-regex": {
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@ -1,4 +1,3 @@
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import { BoxGeometry } from 'three/src/geometries/BoxGeometry';
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import { Mesh } from 'three/src/objects/Mesh';
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import * as material from './material';
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import { Vector3 } from 'three/src/math/Vector3';
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@ -7,6 +6,7 @@ import { SelectionBoxFace } from './SelectionBoxFace';
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import { SelectionBoxLine } from './SelectionBoxLine';
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import { Layer } from '../layer/Layer';
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import { Group } from 'three/src/objects/Group';
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import { UpdatableBoxGeometry } from './UpdatableBoxGeometry';
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export class Selection extends Layer {
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visible;
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@ -15,10 +15,10 @@ export class Selection extends Layer {
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limit;
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limitLow;
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limitHigh;
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box;
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boxMesh;
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box: UpdatableBoxGeometry;
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boxMesh: Mesh;
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vertices;
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touchMeshes; displayMeshes; meshGeometries; selectables;
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touchMeshes; displayMeshes; meshGeometries; lineGeometries; selectables;
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faces;
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map;
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scale;
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@ -44,8 +44,7 @@ export class Selection extends Layer {
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}
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this.scale = 1.0;
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this.box = new BoxGeometry(1, 1, 1);
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this.boxMesh = new Mesh(this.box, material.capMaterial);
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this.vertices = [
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new Vector3(), new Vector3(),
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new Vector3(), new Vector3(),
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new Vector3(), new Vector3()
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];
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this.updateVertices();
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this._updateVertices();
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// this.box = new BoxGeometry(1, 1, 1);
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let box = this.box = new UpdatableBoxGeometry(this.vertices)
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this.boxMesh = new Mesh(box, material.capMaterial);
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let v = this.vertices;
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this.touchMeshes = new Group(); //Object3D();
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this.displayMeshes = new Group(); // Object3D();
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this.meshGeometries = [];
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this.boxLines.push(new SelectionBoxLine(v[5], v[7], f[3], f[5], this));
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this.boxLines.push(new SelectionBoxLine(v[6], v[7], f[4], f[5], this));
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this.setBox();
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// this.setBox();
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// this.setUniforms();
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}
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onAdd(map) {
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this.map = map;
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this.build(this.getScene());
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//this.update();
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this.emit('add');
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}
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setVisible(visible) {
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this.visible = visible;
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this.boxMesh.visible = visible;
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// this.boxMesh.visible = visible;
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this.displayMeshes.visible = visible;
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this.touchMeshes.visible = visible;
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this.emit('visibility-change');
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}
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toggle () {
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toggle() {
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let visible = !this.visible;
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this.visible = visible;
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this.boxMesh.visible = visible;
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scaleZ(z) {
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this.scale = z;
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// this.boxMesh.scale.z = z;
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this.boxMesh.scale.z = z;
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this.displayMeshes.scale.z = z;
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this.touchMeshes.scale.z = z;
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this.setUniforms();
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}
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updateVertices() {
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_updateVertices() {
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this.vertices[0].set(this.limitLow.x, this.limitLow.y, this.limitLow.z);
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this.vertices[1].set(this.limitHigh.x, this.limitLow.y, this.limitLow.z);
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this.vertices[2].set(this.limitLow.x, this.limitHigh.y, this.limitLow.z);
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}
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}
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setBox() {
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let width = new Vector3();
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width.subVectors(this.limitHigh, this.limitLow);
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this.boxMesh.scale.copy(width);
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width.multiplyScalar(0.5).add(this.limitLow);
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this.boxMesh.position.copy(width);
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}
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setUniforms() {
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let unif = uniforms.clipping;
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unif.clippingLow.value.copy(this.limitLow);
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this.limitHigh.z = Math.max(this.limitLow.z + buffer, Math.min(this.limit.z2, value));
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}
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this.setBox();
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this.setUniforms();
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this.updateVertices();
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this._updateVertices();
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this.updateGeometries();
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// this.setBox();
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this.box.update();
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}
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}
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49
src/js/clip/UpdatableBoxGeometry.ts
Normal file
49
src/js/clip/UpdatableBoxGeometry.ts
Normal file
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import { BufferGeometry } from 'three/src/core/BufferGeometry';
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import { Uint16BufferAttribute } from 'three/src/core/BufferAttribute';
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import { Vector3 } from 'three/src/math/Vector3';
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class UpdatableBoxGeometry extends BufferGeometry {
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faces;
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vertices: Array<Vector3>;
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indexArray: Array<number>;
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constructor(vertices: Array<Vector3>) {
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super();
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this.indexArray = new Array();
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this.vertices = new Array();
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this.buildPlane(0, vertices[0], vertices[1], vertices[5], vertices[4]); //y1
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this.buildPlane(4, vertices[0], vertices[2], vertices[3], vertices[1]); //z1
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this.buildPlane(8, vertices[0], vertices[4], vertices[6], vertices[2]); //x1
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this.buildPlane(12, vertices[7], vertices[5], vertices[1], vertices[3]); //x2
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this.buildPlane(16, vertices[7], vertices[3], vertices[2], vertices[6]); //y2
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this.buildPlane(20, vertices[7], vertices[6], vertices[4], vertices[5]); //z2
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this.setFromPoints(this.vertices);
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let indices = new Uint16BufferAttribute(this.indexArray, 1);//.setDynamic(true);
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this.setIndex(indices);
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this.computeVertexNormals();
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}
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buildPlane(i, v0, v1, v2, v3) {
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// let frontFaceGeometry = new PlaneGeometry(v0, v1, v2, v3);
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// let frontFaceMesh = new Mesh(frontFaceGeometry, material.Invisible);
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// frontFaceMesh.axis = axis;
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this.vertices.push(v0, v1, v2, v3);
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this.indexArray.push(i, i +1, i + 2, i, i +2, i+3);
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// let indexArray = [0, 1, 2, 0, 2, 3];
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}
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update() {
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this.setFromPoints(this.vertices);
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this.attributes.position.needsUpdate = true;
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this.computeBoundingSphere();
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}
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}
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export { UpdatableBoxGeometry };
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@ -5,19 +5,16 @@ import { Mesh } from 'three/src/objects/Mesh';
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import { Layer } from './Layer';
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import { BitStream } from '../lib/bitstream';
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import { Vector3 } from 'three/src/math/Vector3';
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import { Color } from 'three/src/math/Color';
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import { MyMeshStandardMaterial } from '../clip/MyMeshStandardMaterial';
|
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import { Group } from 'three/src/objects/Group';
|
||||
import { TextureLoader } from 'three/src/loaders/TextureLoader';
|
||||
import proj4 from 'proj4/dist/proj4';
|
||||
import proj4 from 'proj4/dist/proj4-src';
|
||||
import { ShaderMaterial } from 'three/src/materials/ShaderMaterial';
|
||||
import { shader } from '../clip/shader';
|
||||
import { Material } from 'three/src/materials/Material';
|
||||
import { MeshLambertMaterial } from 'three/src/materials/MeshLambertMaterial';
|
||||
import { Vector2 } from 'three/src/math/Vector2';
|
||||
import { Matrix4 } from 'three/src/math/Matrix4';
|
||||
import { Box3 } from 'three/src/math/Box3';
|
||||
import { PlaneGeometry } from 'three/src/geometries/PlaneGeometry';
|
||||
import { uniforms } from '../clip/uniforms';
|
||||
|
||||
const POINTURL = 'https://geusegdi01.geus.dk/geom3d/data/nodes/';
|
||||
|
|
Loading…
Reference in New Issue
Block a user