- a slicing volume layers
- slicing all layers with same uniform parameter from src/js/clip/uniforms.js - main.js: add backStencil and frontStencil - npm updates
This commit is contained in:
parent
9f78d77c39
commit
0ebd32c79d
1
.babelrc
1
.babelrc
|
@ -6,6 +6,7 @@
|
|||
"plugins": [
|
||||
["@babel/plugin-proposal-decorators", { "legacy": true }],
|
||||
["@babel/plugin-proposal-class-properties", { "loose": true }],
|
||||
["@babel/plugin-proposal-private-methods", { "loose": true }],
|
||||
["@babel/plugin-transform-runtime", { "regenerator": true }],
|
||||
"@babel/proposal-object-rest-spread"
|
||||
]
|
||||
|
|
538
package-lock.json
generated
538
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
|
@ -9,6 +9,10 @@ import { Layer } from '../layer/Layer';
|
|||
import { Group } from 'three/src/objects/Group';
|
||||
|
||||
export class Selection extends Layer {
|
||||
visible;
|
||||
opacity;
|
||||
type;
|
||||
limit;
|
||||
limitLow;
|
||||
limitHigh;
|
||||
box;
|
||||
|
@ -18,6 +22,7 @@ export class Selection extends Layer {
|
|||
faces;
|
||||
map;
|
||||
scale;
|
||||
boxLines;
|
||||
|
||||
constructor(parameters, low, high) {
|
||||
super();
|
||||
|
@ -92,6 +97,12 @@ export class Selection extends Layer {
|
|||
this.emit('add');
|
||||
}
|
||||
|
||||
onRemove(map) {
|
||||
map.scene.remove(this.displayMeshes);
|
||||
map.scene.remove(this.touchMeshes);
|
||||
}
|
||||
|
||||
|
||||
build(app_scene) {
|
||||
// app_scene.add(this.boxMesh);
|
||||
app_scene.add(this.displayMeshes);
|
||||
|
@ -99,7 +110,7 @@ export class Selection extends Layer {
|
|||
}
|
||||
|
||||
setWireframeMode(wireframe) {
|
||||
return;
|
||||
return wireframe;
|
||||
}
|
||||
|
||||
setVisible(visible) {
|
||||
|
@ -175,17 +186,18 @@ export class Selection extends Layer {
|
|||
let unif = uniforms.clipping;
|
||||
unif.clippingLow.value.copy(this.limitLow);
|
||||
unif.clippingHigh.value.copy(this.limitHigh);
|
||||
unif.clippingScale.value = this.scale;
|
||||
|
||||
if (this.map.layers) {
|
||||
for (const [key, layer] of Object.entries(this.map.layers)) {
|
||||
if (layer.uniforms ) {
|
||||
let scale = Number(this.scale);
|
||||
layer.uniforms.clipping.clippingLow.value.copy(this.limitLow);
|
||||
layer.uniforms.clipping.clippingHigh.value.copy(this.limitHigh);
|
||||
layer.uniforms.clipping.clippingScale.value = scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
// if (this.map.layers) {
|
||||
// for (const [key, layer] of Object.entries(this.map.layers)) {
|
||||
// if (layer.uniforms ) {
|
||||
// let scale = Number(this.scale);
|
||||
// layer.uniforms.clipping.clippingLow.value.copy(this.limitLow);
|
||||
// layer.uniforms.clipping.clippingHigh.value.copy(this.limitHigh);
|
||||
// layer.uniforms.clipping.clippingScale.value = scale;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
setValue(axis, value) {
|
||||
|
|
|
@ -9,7 +9,6 @@ export class SelectionBoxFace {
|
|||
let frontFaceGeometry = this.fontFaceGeometry = new PlaneGeometry(v0, v1, v2, v3);
|
||||
// frontFaceGeometry.dynamic = true;
|
||||
selection.meshGeometries.push(frontFaceGeometry);
|
||||
|
||||
let frontFaceMesh = new Mesh(frontFaceGeometry, material.Invisible);
|
||||
frontFaceMesh.axis = axis;
|
||||
frontFaceMesh.guardian = this;
|
||||
|
@ -19,7 +18,6 @@ export class SelectionBoxFace {
|
|||
let backFaceGeometry = this.backFaceGeometry = new PlaneGeometry(v3, v2, v1, v0);
|
||||
// backFaceGeometry.dynamic = true;
|
||||
selection.meshGeometries.push(backFaceGeometry);
|
||||
|
||||
let backFaceMesh = new Mesh(backFaceGeometry, material.BoxBackFace);
|
||||
selection.displayMeshes.add(backFaceMesh);
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ import { LineBasicMaterial } from 'three/src/materials/LineBasicMaterial';
|
|||
import { ShaderMaterial } from 'three/src/materials/ShaderMaterial';
|
||||
import { uniforms } from "./uniforms";
|
||||
import { shader } from './shader';
|
||||
import { DoubleSide } from 'three/src/constants';
|
||||
import { DoubleSide, BackSide } from 'three/src/constants';
|
||||
|
||||
let capMaterial = new ShaderMaterial({
|
||||
uniforms: uniforms.caps,
|
||||
|
@ -11,18 +11,27 @@ let capMaterial = new ShaderMaterial({
|
|||
fragmentShader: shader.fragment
|
||||
});
|
||||
|
||||
let frontStencilMaterial = new ShaderMaterial( {
|
||||
uniforms: uniforms.clipping,
|
||||
vertexShader: shader.vertexClipping,
|
||||
let frontStencilMaterial = new ShaderMaterial({
|
||||
uniforms: uniforms.clipping,
|
||||
vertexShader: shader.vertexClipping,
|
||||
fragmentShader: shader.fragmentClippingFront,
|
||||
// colorWrite: false,
|
||||
// depthWrite: false,
|
||||
} );
|
||||
colorWrite: false,
|
||||
depthWrite: false,
|
||||
});
|
||||
|
||||
let backStencilMaterial = new ShaderMaterial({
|
||||
uniforms: uniforms.clipping,
|
||||
vertexShader: shader.vertexClipping,
|
||||
fragmentShader: shader.fragmentClippingFront,
|
||||
colorWrite: false,
|
||||
depthWrite: false,
|
||||
side: BackSide
|
||||
});
|
||||
|
||||
// beige:
|
||||
// let BoxBackFace = new MeshBasicMaterial({ color: 0xEEDDCC, transparent: true });
|
||||
let BoxBackFace = new MeshBasicMaterial({ color: 0xf8f8ff, transparent: true, opacity: 0.5 });
|
||||
// black box grid:
|
||||
// black box grid: mouse grey:
|
||||
// let BoxWireframe = new LineBasicMaterial({ color: 0x000000, linewidth: 2 });
|
||||
let BoxWireframe = new LineBasicMaterial({ color: 0x6f6f6f, linewidth: 3 });
|
||||
|
||||
|
@ -38,6 +47,7 @@ let Invisible = new ShaderMaterial({
|
|||
export {
|
||||
capMaterial,
|
||||
frontStencilMaterial,
|
||||
backStencilMaterial,
|
||||
BoxBackFace,
|
||||
BoxWireframe,
|
||||
BoxWireActive,
|
||||
|
|
|
@ -4,12 +4,19 @@ import { Color } from 'three/src/math/Color';
|
|||
let uniforms = {
|
||||
|
||||
clipping: {
|
||||
// light blue:
|
||||
color: { type: "c", value: new Color(0x3d9ecb) },
|
||||
clippingLow: { type: "v3", value: new Vector3(0, 0, 0) },
|
||||
clippingHigh: { type: "v3", value: new Vector3(0, 0, 0) }
|
||||
clippingHigh: { type: "v3", value: new Vector3(0, 0, 0) },
|
||||
// additional parameter for scaling
|
||||
clippingScale: { type: "f", value: 1.0 },
|
||||
// topography
|
||||
map: { type: 't', value: null },
|
||||
percent: { type: "f", value: 1 }
|
||||
},
|
||||
|
||||
caps: {
|
||||
// red
|
||||
color: { type: "c", value: new Color(0xf83610) }
|
||||
}
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@ import { Vector2 } from 'three/src/math/Vector2';
|
|||
import { Matrix4 } from 'three/src/math/Matrix4';
|
||||
import { Box3 } from 'three/src/math/Box3';
|
||||
import { PlaneGeometry } from 'three/src/geometries/PlaneGeometry';
|
||||
import { uniforms } from '../clip/uniforms';
|
||||
|
||||
const POINTURL = 'https://geusegdi01.geus.dk/geom3d/data/nodes/';
|
||||
const EDGEURL = 'https://geusegdi01.geus.dk/geom3d/data/triangles/';
|
||||
|
@ -38,16 +39,18 @@ class TinLayer extends Layer {
|
|||
featuregeom_id: number;
|
||||
color: string;
|
||||
mainMesh;
|
||||
uniforms = {
|
||||
clipping: {
|
||||
clippingScale: { type: "f", value: 1.0 },
|
||||
color: { type: "c", value: null },
|
||||
clippingLow: { type: "v3", value: new Vector3(0, 0, 0) },
|
||||
clippingHigh: { type: "v3", value: new Vector3(0, 0, 0) },
|
||||
map: { type: 't', value: null },
|
||||
percent: { type: "f", value: 1 }
|
||||
}
|
||||
};
|
||||
geometry: BufferGeometry;
|
||||
uniforms;
|
||||
// uniforms = {
|
||||
// clipping: {
|
||||
// clippingScale: { type: "f", value: 1.0 },
|
||||
// color: { type: "c", value: null },
|
||||
// clippingLow: { type: "v3", value: new Vector3(0, 0, 0) },
|
||||
// clippingHigh: { type: "v3", value: new Vector3(0, 0, 0) },
|
||||
// map: { type: 't', value: null },
|
||||
// percent: { type: "f", value: 1 }
|
||||
// }
|
||||
// };
|
||||
public baseExtent = {
|
||||
min: { x: 0, y: 0 },
|
||||
max: { x: 0, y: 0 }
|
||||
|
@ -89,6 +92,7 @@ class TinLayer extends Layer {
|
|||
this.scale = 1;
|
||||
this.objectGroup = new Group();
|
||||
this.q = true;
|
||||
this.uniforms = uniforms;
|
||||
}
|
||||
|
||||
setWireframeMode(wireframe) {
|
||||
|
@ -298,7 +302,7 @@ class TinLayer extends Layer {
|
|||
}
|
||||
|
||||
async build(app_scene) {
|
||||
let geometry = new BufferGeometry();
|
||||
let geometry = this.geometry = new BufferGeometry();
|
||||
let vertices = await (this.points(this.featuregeom_id));
|
||||
|
||||
let positions = new Float32BufferAttribute(vertices, 3);
|
||||
|
@ -344,17 +348,18 @@ class TinLayer extends Layer {
|
|||
let color = parseInt(this.color, 16);
|
||||
|
||||
if (this.name == "Topography") {
|
||||
let width = this.baseExtent.max.x - this.baseExtent.min.x;
|
||||
let height = this.baseExtent.max.y - this.baseExtent.min.y;
|
||||
let planeGeometry = new PlaneGeometry(width, height, 298, 134)
|
||||
let planeMaterial = new MeshLambertMaterial({ color: 0xecf0f1, side: DoubleSide });
|
||||
let planeMesh = new Mesh(planeGeometry, planeMaterial);
|
||||
let center = new Vector3((this.baseExtent.min.x + this.baseExtent.max.x) / 2, (this.baseExtent.min.y + this.baseExtent.max.y) / 2, 0);
|
||||
planeMesh.position.x = center.x;
|
||||
planeMesh.position.y = center.y;
|
||||
|
||||
this._addObject(planeMesh, false);
|
||||
// //add bounding box of layer:
|
||||
// let width = this.baseExtent.max.x - this.baseExtent.min.x;
|
||||
// let height = this.baseExtent.max.y - this.baseExtent.min.y;
|
||||
// let planeGeometry = new PlaneGeometry(width, height, 298, 134)
|
||||
// let planeMaterial = new MeshLambertMaterial({ color: 0xecf0f1, side: DoubleSide });
|
||||
// let planeMesh = new Mesh(planeGeometry, planeMaterial);
|
||||
// let center = new Vector3((this.baseExtent.min.x + this.baseExtent.max.x) / 2, (this.baseExtent.min.y + this.baseExtent.max.y) / 2, 0);
|
||||
// planeMesh.position.x = center.x;
|
||||
// planeMesh.position.y = center.y;
|
||||
// this._addObject(planeMesh, false);
|
||||
|
||||
// load image:
|
||||
let image = this.images[0];
|
||||
if (image.texture === undefined) {
|
||||
|
||||
|
@ -368,16 +373,15 @@ class TinLayer extends Layer {
|
|||
if (image.type == "wms") {
|
||||
image.texture = await this.loadTextureWms(image.url, image);
|
||||
}
|
||||
|
||||
}
|
||||
this.uniforms.clipping.clippingScale = { type: "f", value: 1.0 };
|
||||
this.uniforms.clipping.clippingLow = { type: "v3", value: new Vector3(0, 0, 0) };
|
||||
this.uniforms.clipping.clippingHigh = { type: "v3", value: new Vector3(0, 0, 0) };
|
||||
// this.uniforms.clipping.clippingScale = { type: "f", value: 1.0 };
|
||||
// this.uniforms.clipping.clippingLow = { type: "v3", value: new Vector3(0, 0, 0) };
|
||||
// this.uniforms.clipping.clippingHigh = { type: "v3", value: new Vector3(0, 0, 0) };
|
||||
this.uniforms.clipping.map = { type: 't', value: image.texture };
|
||||
this.uniforms.clipping.percent = { type: "f", value: 0.7 };
|
||||
|
||||
|
||||
//calculate UV coordinates, if uv attribute is not present, it will be added
|
||||
//calculate UV coordinates for projecting image, if uv attribute is not present, it will be added
|
||||
// https://jsfiddle.net/mmalex/pcjbysn1/
|
||||
// https://stackoverflow.com/questions/20774648/three-js-generate-uv-coordinate
|
||||
this.applyBoxUV(geometry, new Matrix4());
|
||||
|
@ -392,24 +396,17 @@ class TinLayer extends Layer {
|
|||
// });
|
||||
this.material = new ShaderMaterial({
|
||||
transparent: true,
|
||||
side: DoubleSide,
|
||||
uniforms: this.uniforms.clipping,
|
||||
// side: DoubleSide,
|
||||
uniforms: this.uniforms.clipping,
|
||||
vertexShader: shader.vertexClipping,
|
||||
fragmentShader: shader.fragmentClippingFront,
|
||||
});
|
||||
|
||||
} else {
|
||||
// let uniforms = this.uniforms.clipping = {
|
||||
// clippingScale: { type: "f", value: 1.0 },
|
||||
// color: { type: "c", value: new Color(color) },
|
||||
// clippingLow: { type: "v3", value: new Vector3(0, 0, 0) },
|
||||
// clippingHigh: { type: "v3", value: new Vector3(0, 0, 0) }
|
||||
// }
|
||||
// };
|
||||
this.uniforms.clipping.clippingScale = { type: "f", value: 1.0 };
|
||||
this.uniforms.clipping.color = { type: "c", value: new Color(color) };
|
||||
this.uniforms.clipping.clippingLow = { type: "v3", value: new Vector3(0, 0, 0) };
|
||||
this.uniforms.clipping.clippingHigh = { type: "v3", value: new Vector3(0, 0, 0) };
|
||||
} else {
|
||||
// this.uniforms.clipping.clippingScale = { type: "f", value: 1.0 };
|
||||
// this.uniforms.clipping.color = { type: "c", value: new Color(color) };
|
||||
// this.uniforms.clipping.clippingLow = { type: "v3", value: new Vector3(0, 0, 0) };
|
||||
// this.uniforms.clipping.clippingHigh = { type: "v3", value: new Vector3(0, 0, 0) };
|
||||
|
||||
this.material = new MyMeshStandardMaterial({
|
||||
color: color,
|
||||
|
@ -418,6 +415,7 @@ class TinLayer extends Layer {
|
|||
flatShading: true,
|
||||
side: DoubleSide
|
||||
}, this.uniforms.clipping);
|
||||
// }, this.uniforms.clipping);
|
||||
}
|
||||
|
||||
this.materialsArray.push(this.material);
|
||||
|
|
121
src/js/main.js
121
src/js/main.js
|
@ -4,7 +4,7 @@ import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer';
|
|||
import { Scene } from 'three/src/scenes/Scene';
|
||||
import { Vector3 } from 'three/src/math/Vector3';
|
||||
import { GridLayer } from './layer/GridLayer';
|
||||
import { DemLayer } from './layer/DemLayer';
|
||||
// import { DemLayer } from './layer/DemLayer';
|
||||
import { Map } from './core/Map';
|
||||
import * as domEvent from './core/domEvent';
|
||||
import { Coordinates } from './controls/Coordinates';
|
||||
|
@ -20,11 +20,14 @@ import * as browser from './core/browser';
|
|||
import * as domUtil from './core/domUtil';
|
||||
import { PickingTool } from './clip/PickingTool';
|
||||
import { ShowModal } from './components/ShowModal';
|
||||
import * as material from './clip/material';
|
||||
import { Group } from 'three/src/objects/Group';
|
||||
|
||||
import { Selection } from './clip/Selection';
|
||||
import _ from "lodash";
|
||||
|
||||
import '../css/page_bulma.scss'; /* style loader will import it */
|
||||
import { TinLayer } from './layer/TinLayer';
|
||||
|
||||
class Application {
|
||||
|
||||
|
@ -56,15 +59,12 @@ class Application {
|
|||
this.downloadButton = document.querySelector('#menu-dowload-button');
|
||||
this.menuIcon = document.querySelector('#menu-icon');
|
||||
this.navigation = document.getElementsByClassName('navigation')[0];
|
||||
// this.addEventListeners();
|
||||
|
||||
let parentContainer = document.getElementById("app");
|
||||
this.dialog = new ShowModal("Help", parentContainer, { klass: "fm_about" });
|
||||
|
||||
// this.dialog = new MobileDialog("Help", container, { klass: "fm_about" });
|
||||
this.aboutIcon = document.querySelector('#menu-about-icon');
|
||||
|
||||
|
||||
// this.createScene();
|
||||
// this.addEventListeners();
|
||||
}
|
||||
|
@ -97,6 +97,7 @@ class Application {
|
|||
this.renderer.setSize(this.width, this.height);
|
||||
this.renderer.autoClear = false;
|
||||
this.renderer.setClearColor(0x000000, 0.0); // second param is opacity, 0 => transparent
|
||||
// this.renderer.setClearColor( 0xffffff );
|
||||
|
||||
// enable clipping
|
||||
// let Empty = Object.freeze([]);
|
||||
|
@ -107,8 +108,8 @@ class Application {
|
|||
/* Scene: that will hold all our elements such as objects, cameras and lights. */
|
||||
this.scene = new Scene();
|
||||
this.capsScene = new Scene();
|
||||
// this.backStencil = new Scene();
|
||||
// this.frontStencil = new Scene();
|
||||
this.backStencil = new Scene();
|
||||
this.frontStencil = new Scene();
|
||||
this._buildDefaultLights(this.scene);
|
||||
//app.scene.autoUpdate = false;
|
||||
//// show axes in the screen
|
||||
|
@ -163,18 +164,46 @@ class Application {
|
|||
this.mapTitle.innerHTML += map.title;
|
||||
map.on('ready', () => {
|
||||
this.selectionBox.setUniforms();
|
||||
|
||||
|
||||
this.capsScene.add(this.selectionBox.boxMesh);
|
||||
// this.scene.add(this.selection.displayMeshes);
|
||||
// this.scene.add(this.selection.touchMeshes);
|
||||
this.map.addLayer(this.selectionBox);
|
||||
|
||||
let frontGroup = new Group();
|
||||
for (var i in map.layers) {
|
||||
let layer = map.layers[i];
|
||||
if (layer instanceof TinLayer && layer.name != "Topography") {
|
||||
let mesh = new Mesh(layer.geometry.clone(), material.frontStencilMaterial);
|
||||
frontGroup.add(mesh);
|
||||
}
|
||||
}
|
||||
frontGroup.updateMatrix();
|
||||
// let frontMesh = new Mesh(frontGroup, material.frontStencilMaterial);
|
||||
this.frontStencil.add(frontGroup);
|
||||
|
||||
let backGroup = new Group();
|
||||
for (var i in map.layers) {
|
||||
let layer = map.layers[i];
|
||||
if (layer instanceof TinLayer && layer.name != "Topography") {
|
||||
let mesh = new Mesh(layer.geometry.clone(), material.backStencilMaterial);
|
||||
backGroup.add(mesh);
|
||||
}
|
||||
}
|
||||
backGroup.updateMatrix();
|
||||
// let frontMesh = new Mesh(frontGroup, material.frontStencilMaterial);
|
||||
this.backStencil.add(backGroup);
|
||||
|
||||
this.animate();
|
||||
}, this);
|
||||
|
||||
this.selectionBox = new Selection(
|
||||
// new Vector3(-7, -14, -14),
|
||||
// new Vector3(14, 9, 3)
|
||||
{ name: 'Slicing Box' },
|
||||
new Vector3(this.map.x.min, this.map.y.min, this.map.z.min),
|
||||
new Vector3(this.map.x.max, this.map.y.max, this.map.z.max)
|
||||
);
|
||||
this.map.addLayer(this.selectionBox);
|
||||
|
||||
// this.map.addLayer(this.selectionBox);
|
||||
this.map.picking = new PickingTool(this.map.size, this.map.center, this);
|
||||
|
||||
|
||||
|
@ -185,7 +214,7 @@ class Application {
|
|||
|
||||
//add map controls:
|
||||
if (util.hasTouch() == false) {
|
||||
let coordinates = new Coordinates({ camera: this.map.camera, crs: "EPSG:3034" }).addTo(this.map);
|
||||
new Coordinates({ camera: this.map.camera, crs: "EPSG:3034" }).addTo(this.map);
|
||||
// coordinates.addListener('onPoint', (args) => {
|
||||
// let vector = args[0];
|
||||
// this.queryMarker.position.set(vector.x, vector.y, vector.z);
|
||||
|
@ -195,7 +224,7 @@ class Application {
|
|||
}
|
||||
this.northArrow = new NorthArrow({ headLength: 1, headWidth: 1 }).addTo(this.map);
|
||||
|
||||
|
||||
|
||||
|
||||
this.gridlayer = new GridLayer({ center: this.map.center, name: "coordinate grid", appWidth: this.width, appHeight: this.height });
|
||||
this.map.addLayer(this.gridlayer);
|
||||
|
@ -212,14 +241,6 @@ class Application {
|
|||
//slider for scaling z value
|
||||
this.slider = new SliderControl({ layers: this.map.layers }).addTo(this.map);
|
||||
|
||||
//slice on x and y axes:
|
||||
// this.slicer = new SlicerControl({ parentDiv: 'slicer-control' }).addTo(this.map);
|
||||
|
||||
|
||||
this.capsScene.add(this.selectionBox.boxMesh);
|
||||
// this.scene.add(this.selection.displayMeshes);
|
||||
// this.scene.add(this.selection.touchMeshes);
|
||||
|
||||
this.start();
|
||||
}
|
||||
|
||||
|
@ -242,7 +263,6 @@ class Application {
|
|||
let layer = this.map._layers[key];
|
||||
layer.setWireframeMode(wireframe);
|
||||
}
|
||||
|
||||
this.wireframeMode = wireframe;
|
||||
this.animate();
|
||||
}
|
||||
|
@ -308,36 +328,36 @@ class Application {
|
|||
this.renderer.clear();
|
||||
|
||||
// The HTML5 Canvas's 'webgl' context obtained from the canvas where the renderer will draw.
|
||||
let gl = this.renderer.context;
|
||||
let gl = this.renderer.getContext();
|
||||
|
||||
if (this.showCaps && gl != undefined) {
|
||||
|
||||
// enable stencil test
|
||||
gl.enable(gl.STENCIL_TEST);
|
||||
gl.enable(gl.STENCIL_TEST);
|
||||
// this.renderer.state.setStencilFunc( true );
|
||||
// gl.stencilFunc( gl.ALWAYS, 1, 0xff );
|
||||
// gl.stencilOp( gl.REPLACE, gl.REPLACE, gl.REPLACE );
|
||||
|
||||
this.renderer.state.setStencilTest(true);
|
||||
|
||||
gl.StencilFunc(gl.ALWAYS, 1, 0xff);
|
||||
gl.StencilOp(gl.KEEP, gl.KEEP, gl.INCR);
|
||||
// this.renderer.render(this.backStencil, this.camera);
|
||||
|
||||
gl.stencilFunc(gl.ALWAYS, 1, 0xff);
|
||||
gl.stencilOp(gl.KEEP, gl.KEEP, gl.INCR);
|
||||
this.renderer.render(this.backStencil, this.map.camera);
|
||||
|
||||
gl.stencilFunc(gl.ALWAYS, 1, 0xff);
|
||||
gl.StencilOp(gl.KEEP, gl.KEEP, gl.DECR);
|
||||
// this.renderer.render(this.frontStencil, this.camera);
|
||||
gl.stencilOp(gl.KEEP, gl.KEEP, gl.DECR);
|
||||
this.renderer.render(this.frontStencil, this.map.camera);
|
||||
|
||||
gl.StencilFunc(gl.EQUAL, 1, 0xff);
|
||||
gl.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
|
||||
this.renderer.render(this.capsScene, this.camera);
|
||||
|
||||
this.renderer.state.setStencilTest(false);
|
||||
gl.stencilFunc(gl.EQUAL, 1, 0xff);
|
||||
gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
|
||||
this.renderer.render(this.capsScene, this.map.camera);
|
||||
|
||||
// disable stencil test
|
||||
gl.disable(gl.STENCIL_TEST);
|
||||
// gl.stencilMask(0);
|
||||
// this.renderer.state.setStencilFunc( false );
|
||||
}
|
||||
|
||||
|
||||
this.renderer.render(this.scene, this.map.camera);
|
||||
|
||||
this.northArrow.animate();
|
||||
this.gridlayer.animate();
|
||||
}
|
||||
|
@ -358,11 +378,6 @@ class Application {
|
|||
this.dialog.show();
|
||||
}, this);
|
||||
|
||||
// domEvent.on(this.menuIcon, 'click', function (e) {
|
||||
// e.preventDefault();
|
||||
// this.navigation.classList.toggle("active");
|
||||
// }, this);
|
||||
|
||||
const $navbarBurgers = Array.prototype.slice.call(document.querySelectorAll('.navbar-burger'), 0);
|
||||
// Check if there are any navbar burgers
|
||||
if ($navbarBurgers.length > 0) {
|
||||
|
@ -409,24 +424,6 @@ class Application {
|
|||
}
|
||||
|
||||
downloadMapImage() {
|
||||
// if(!this.$imageInput.files[0]) {
|
||||
// this.$imageInput.parentElement.classList.add('has-error');
|
||||
// return;
|
||||
// }
|
||||
// if(this.$bottomTextInput.value === '') {
|
||||
// this.$imageInput.parentElement.classList.remove('has-error');
|
||||
// this.$bottomTextInput.parentElement.classList.add('has-error');
|
||||
// return;
|
||||
// }
|
||||
// this.$imageInput.parentElement.classList.remove('has-error');
|
||||
// this.$bottomTextInput.parentElement.classList.remove('has-error');
|
||||
|
||||
// const imageSource = this.renderer.domElement.toDataURL('image/png');
|
||||
// const att = document.createAttribute('href');
|
||||
// att.value = imageSource.replace(/^data:image\/[^;]/, 'data:application/octet-stream');
|
||||
// this.downloadButton.setAttributeNode(att);
|
||||
// this.renderer.preserveDrawingBuffer = true;
|
||||
// this.renderer.render(this.scene, this.camera);
|
||||
this.saveCanvasImage(this.renderer.domElement);
|
||||
}
|
||||
|
||||
|
@ -437,14 +434,10 @@ class Application {
|
|||
var binStr = atob(canvas.toDataURL("image/png").split(',')[1]);
|
||||
var len = binStr.length;
|
||||
var arr = new Uint8Array(len);
|
||||
|
||||
for (var i = 0; i < len; i++) {
|
||||
arr[i] = binStr.charCodeAt(i);
|
||||
}
|
||||
|
||||
this.saveBlob(new Blob([arr], { type: "image/png" }));
|
||||
|
||||
|
||||
}
|
||||
|
||||
saveBlob(blob) {
|
||||
|
|
Loading…
Reference in New Issue
Block a user