import {SEC_TO_RAD} from '../constants/values'; /* reference Department of Land and Survey Technical Circular 1973/32 http://www.linz.govt.nz/docs/miscellaneous/nz-map-definition.pdf OSG Technical Report 4.1 http://www.linz.govt.nz/docs/miscellaneous/nzmg.pdf */ /** * iterations: Number of iterations to refine inverse transform. * 0 -> km accuracy * 1 -> m accuracy -- suitable for most mapping applications * 2 -> mm accuracy */ export var iterations = 1; export function init() { this.A = []; this.A[1] = 0.6399175073; this.A[2] = -0.1358797613; this.A[3] = 0.063294409; this.A[4] = -0.02526853; this.A[5] = 0.0117879; this.A[6] = -0.0055161; this.A[7] = 0.0026906; this.A[8] = -0.001333; this.A[9] = 0.00067; this.A[10] = -0.00034; this.B_re = []; this.B_im = []; this.B_re[1] = 0.7557853228; this.B_im[1] = 0; this.B_re[2] = 0.249204646; this.B_im[2] = 0.003371507; this.B_re[3] = -0.001541739; this.B_im[3] = 0.041058560; this.B_re[4] = -0.10162907; this.B_im[4] = 0.01727609; this.B_re[5] = -0.26623489; this.B_im[5] = -0.36249218; this.B_re[6] = -0.6870983; this.B_im[6] = -1.1651967; this.C_re = []; this.C_im = []; this.C_re[1] = 1.3231270439; this.C_im[1] = 0; this.C_re[2] = -0.577245789; this.C_im[2] = -0.007809598; this.C_re[3] = 0.508307513; this.C_im[3] = -0.112208952; this.C_re[4] = -0.15094762; this.C_im[4] = 0.18200602; this.C_re[5] = 1.01418179; this.C_im[5] = 1.64497696; this.C_re[6] = 1.9660549; this.C_im[6] = 2.5127645; this.D = []; this.D[1] = 1.5627014243; this.D[2] = 0.5185406398; this.D[3] = -0.03333098; this.D[4] = -0.1052906; this.D[5] = -0.0368594; this.D[6] = 0.007317; this.D[7] = 0.01220; this.D[8] = 0.00394; this.D[9] = -0.0013; } /** New Zealand Map Grid Forward - long/lat to x/y long/lat in radians */ export function forward(p) { var n; var lon = p.x; var lat = p.y; var delta_lat = lat - this.lat0; var delta_lon = lon - this.long0; // 1. Calculate d_phi and d_psi ... // and d_lambda // For this algorithm, delta_latitude is in seconds of arc x 10-5, so we need to scale to those units. Longitude is radians. var d_phi = delta_lat / SEC_TO_RAD * 1E-5; var d_lambda = delta_lon; var d_phi_n = 1; // d_phi^0 var d_psi = 0; for (n = 1; n <= 10; n++) { d_phi_n = d_phi_n * d_phi; d_psi = d_psi + this.A[n] * d_phi_n; } // 2. Calculate theta var th_re = d_psi; var th_im = d_lambda; // 3. Calculate z var th_n_re = 1; var th_n_im = 0; // theta^0 var th_n_re1; var th_n_im1; var z_re = 0; var z_im = 0; for (n = 1; n <= 6; n++) { th_n_re1 = th_n_re * th_re - th_n_im * th_im; th_n_im1 = th_n_im * th_re + th_n_re * th_im; th_n_re = th_n_re1; th_n_im = th_n_im1; z_re = z_re + this.B_re[n] * th_n_re - this.B_im[n] * th_n_im; z_im = z_im + this.B_im[n] * th_n_re + this.B_re[n] * th_n_im; } // 4. Calculate easting and northing p.x = (z_im * this.a) + this.x0; p.y = (z_re * this.a) + this.y0; return p; } /** New Zealand Map Grid Inverse - x/y to long/lat */ export function inverse(p) { var n; var x = p.x; var y = p.y; var delta_x = x - this.x0; var delta_y = y - this.y0; // 1. Calculate z var z_re = delta_y / this.a; var z_im = delta_x / this.a; // 2a. Calculate theta - first approximation gives km accuracy var z_n_re = 1; var z_n_im = 0; // z^0 var z_n_re1; var z_n_im1; var th_re = 0; var th_im = 0; for (n = 1; n <= 6; n++) { z_n_re1 = z_n_re * z_re - z_n_im * z_im; z_n_im1 = z_n_im * z_re + z_n_re * z_im; z_n_re = z_n_re1; z_n_im = z_n_im1; th_re = th_re + this.C_re[n] * z_n_re - this.C_im[n] * z_n_im; th_im = th_im + this.C_im[n] * z_n_re + this.C_re[n] * z_n_im; } // 2b. Iterate to refine the accuracy of the calculation // 0 iterations gives km accuracy // 1 iteration gives m accuracy -- good enough for most mapping applications // 2 iterations bives mm accuracy for (var i = 0; i < this.iterations; i++) { var th_n_re = th_re; var th_n_im = th_im; var th_n_re1; var th_n_im1; var num_re = z_re; var num_im = z_im; for (n = 2; n <= 6; n++) { th_n_re1 = th_n_re * th_re - th_n_im * th_im; th_n_im1 = th_n_im * th_re + th_n_re * th_im; th_n_re = th_n_re1; th_n_im = th_n_im1; num_re = num_re + (n - 1) * (this.B_re[n] * th_n_re - this.B_im[n] * th_n_im); num_im = num_im + (n - 1) * (this.B_im[n] * th_n_re + this.B_re[n] * th_n_im); } th_n_re = 1; th_n_im = 0; var den_re = this.B_re[1]; var den_im = this.B_im[1]; for (n = 2; n <= 6; n++) { th_n_re1 = th_n_re * th_re - th_n_im * th_im; th_n_im1 = th_n_im * th_re + th_n_re * th_im; th_n_re = th_n_re1; th_n_im = th_n_im1; den_re = den_re + n * (this.B_re[n] * th_n_re - this.B_im[n] * th_n_im); den_im = den_im + n * (this.B_im[n] * th_n_re + this.B_re[n] * th_n_im); } // Complex division var den2 = den_re * den_re + den_im * den_im; th_re = (num_re * den_re + num_im * den_im) / den2; th_im = (num_im * den_re - num_re * den_im) / den2; } // 3. Calculate d_phi ... // and d_lambda var d_psi = th_re; var d_lambda = th_im; var d_psi_n = 1; // d_psi^0 var d_phi = 0; for (n = 1; n <= 9; n++) { d_psi_n = d_psi_n * d_psi; d_phi = d_phi + this.D[n] * d_psi_n; } // 4. Calculate latitude and longitude // d_phi is calcuated in second of arc * 10^-5, so we need to scale back to radians. d_lambda is in radians. var lat = this.lat0 + (d_phi * SEC_TO_RAD * 1E5); var lon = this.long0 + d_lambda; p.x = lon; p.y = lat; return p; } export var names = ["New_Zealand_Map_Grid", "nzmg"]; export default { init: init, forward: forward, inverse: inverse, names: names };